

In terms of melee skills, it’s probably the worst in the game, and rarely used as a primary or even secondary skill in any build. I think most people would agree Bash is a severely underperforming skill with its annoying knockback ability. And make the Knockback useful by some good mechanic rework. My personal feeling is that I would keep the Knockback effect, otherwise it would be another general undistinquishable skill from Concentrate and Berserk. Or something along the line of knockbacking the monster and if monster is knocked back to other monsters behind it, it deals damage to them also. Or another alternative is to preserve the Knockback and do add the AoE cleave damage. Having 2-hand weapon bonus Crushing blow seems nice touch. And work pre-%damage if it does not(?).Īnd for sure bump starting and per-level %damage and %attackRating. It could be 5%/level, or complete ignorance of phys resistance.


“Ignore target physical resistance (but NOT P. Maybe Bash being such a strong punch it ignores all defenses of enemy: We should start from those to create a solution. Berserk is very strong magic damage so it found its place.īut Stun, Bash have not enough damage, clear speed, protection, nor enough utility. Concentrate may be good for Hardcore I guess. I think single target spells are always at severe disadvantage.
